SWTOR Best Companion for Every Class With so many amazing companion characters available in Star Wars: The Old Republic, it's hard to pick just one. I am especially interested in if Bounty Hunters generally make a lot of credits through crew skills or just in general really. The aforementioned approach worked out all right for … for a character with a Cybertech crafting skill, I would take Scavenging and Underworld Trading.) The bread and butter of Star Wars: The Old Republic is sending your companions on the missions. What crew skills do most Bounty Hunters use? Below the Crew Skills list is the Companions panel. Your crew members can't die during the mission, but they may not succeed. So now let's detail each perspective: The guide will be broken down via Republic and Empire than further by each class. Crew missions on the tier below 400 Slicing(320) for rich and bountiful take 30 minutes a pop. Some classes have some minor bonuses to some crew skills (like Crit/Efficiency and such), but HK-51 is a great crafter for anything anyway. Here are the best companions available for each class. The crew skills take so long to level and take so much money to level that it's hard to keep them up to par with your level progression as you're levelling. There is a 200 page thread on the crew skill forums with data on the pre and post nerf numbers. Crafting Skills There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and … When I started playing SW-TOR, I followed the thought of wanting my alts to cover all of the crew skills, but limiting my choices to gathering skills that would support my crafting skill on a per-character basis. Each Advanced Class has three Skill Trees, two of which are unique to that sub-class, and one (E.g. Skill Trees allow you to customize your player's abilities. 3. how many and what are the desirable items from a given crew skill? The Crew Skills system allows players to take advantage of the valuable resources, high-tech schematics, and intriguing opportunities the galaxy has to offer without having to break away from their storyline. Each player has to decide what priority each of the above has. Leve cap is 700 at the moment. Also, there are no species bonus to crew skills like in WoW or ESO, so don't bother. Each level allows you to craft different items of different tier quality and with different player level requirements. At the top of the panel are your Crew Skills and the current level of the Crew Skill. And even then you'll very quickly get looted stuff that is better than what you just spent all that time focused on crafting anyway. Understanding Crew Skills / High End Schematics / Best Crew Skills / Crew Skill Money Making / Reverse Engineering Rules / SWTOR Story to date AcaciaDragon 07.21.2015 , … It means, that any class can use any crew skill. Crew skills are not class-bound. 2. what are the "optimized" companion crew skills; which skills are the class's companions best at? A few important notes of information, you shouldn't pick your class based on what Crew Skill your companions can do best, sure it's a nice help but they won't make or break the game for you. Just make sure you have one of every crew skill you can get spread across your toons and you're done. It is currently impossible, even on the old numbers, to make 100k in a day. Another thing is you can not change what your companion's specialize in. Just wondering if the general Bounty Hunter community as a whole makes a lot of credits. 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