This oddity is still there in the 2013 remake. However, this track later found use in the aforementioned remaster's "Proto Palace Zone". The Game Genie codes are: Rings worth 8-Player 1= SAST-DA1A. An object that forces Sonic into a ball was added inside the long tube near the start of the level and new background scrolling data. 1: SAST-DJ1A ... Download The Big Book of Game Genie Codes. This game has unused areas. The level slot containing Hidden Palace Zone in the prototypes actually retains the level's object layout, palette, underwater palette, palette cycle, ring layout, but the art and block mappings point to Oil Ocean's 16×16 mappings, the level layout points to Oil Ocean Zone Act 1, the collision is from Oil Ocean's 16x16 Collision index, and the Badniks' code was removed. It does not collide with breakable floors or elevators, and it will go up slopes and even vertical walls without slowing or stopping. This would later on make an appearance in. Info/Note Walk/Run Thru Walls by 47iscool. Master Code – Must Be On. 89 - Used in the Nick Arcade Proto, but it's completely different. This extra stage would've brought the total stage count up to 18, which was the amount that were originally planned. Select any starting level, then hold X + Start until game play begins. 00" version of the final, and AB6X-ATBR with Sonic & Knuckles lock-on) and selecting Death Egg in the level select (Special Stage in Knuckles in Sonic 2), you can see this for yourself. Alternatively, it can be accessed with Pro Action Replay code FFFFFA:0001. A strange object that seems to be a spinning pole, which can be placed in Wing Fortress Zone via debug mode. A door object with no use or any real reason to exist. Thank you very much!!!! Oil Ocean Zone's background layout is 768 pixels wide internally, but the game only uses the first 512 pixels. The level selection screen will be displayed when game play begins. It is also worth noting that with the aforementioned lock-on, going too far into the stage will automatically reset the game. Play as Sonic & Tails Go to the character select screen, highlight Sonic and press UP. Highlight Knuckles and press L TRIGGER. Each ring collected gives you four rings instead of one, for a total of 12 rings. This will cause the console's VDP to activate a debug function: background graphics drawn behind the sprite layer will be covered with a translucent black overlay. The same rings can be found in the same coordinates in that prototype. 218, 250, 25E, 262, 263, 270, 272, 27E The level slot containing Wood Zone in the prototypes has something left in the final, albeit less than Hidden Palace: palette, palette cycle, start position, rasterized layer deformation data, background scrolling data, object data and music selection data. It reuses Sky Chase Zone's animals, Tocky and Cucky. September 2018 um 1:50 Obrigado!!!! Retro game cheats for Sonic 2 (Mega Drive). See notes. For years, this is the most that players had seen of the level. This may suggest that the music was originally intended for some sort of cutscene, perhaps taking place in Hidden Palace. Another empty level slot, which can be accessed by using Pro Action Replay code FFFE80:0900 or Game Genie code ACLA-AWD8 (AB6X-AWBR with Sonic & Knuckles lock-on) and choosing "Sound Test" (Special Stage with lock-on) in the level select. If a Balkiry is selected in debug mode, this sprite will be seen instead of its flying one. Contributed By: retrogoods 4 0 « See More or Submit Your Own! Level skip: Enable the "Level select" code. It is not normally used in any version of the game, but Pro Action Replay code, Unused decorative objects for Chemical Plant Zone, stored at. This is also unused in. 0C9, 0D0, 0D1, 0DB, 0DC, 0F3, 0F4, 114 This was later used in Hidden Palace Zone in the 2013 remake. A large number of interesting things were cut from the final version, such as the ever-famous Hidden Palace Zone. Although popular speculation is that this song was at one point intended to be used as the background theme for Hidden Palace, the 2013 remaster of Sonic the Hedgehog 2 instead uses the same music as the Simon Wai, August 21st, and September 14th prototypes, as the developers felt that it better suited the revised level. This level uses track 10 of the sound test (otherwise unused) and Oil Ocean's debug item list. Codes 1 THRU 16 also work for Tails in a one-player game. ), (Works in Turquoise Hill Zone, Sleeping Egg Zone and Aqua Planet Zone. A picture of Hidden Palace Zone was sent to various magazines to promote Sonic the Hedgehog 2. The second Act can be accessed with the code AGLA-ATD4, and finishing it by placing an animal capsule with debug mode will take you to Oil Ocean Act 1. Sounds like something popping or skidding on the ground. It's a simple solid indestructible object and its coding hasn't changed since the Nick Arcade prototype. An alternate death frame, defined in animation, There's an unused animation for Robotnik accidentally dropping the blue goop on his own head in the Chemical Plant Zone fight. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Rock World Zone". Decorative objects, platforms, bridges, water, rings, shield, and Tails 1-Up monitors can be found if you use debug mode to navigate the level. Sonic Advance 2 Master Code. Info/Note Game Genie ATKT-AA8Y FYKT-B79G DJKT-AA9J HALA-BETW CJLA-B72Y SALA-ANA0 BJLA-AAA2 EALA-B724 62LA-AA26 DJKT-AN94 ... Game Genie HW2A-CA7L. Attempting to load this stage will cause the game to crash on the title card as no other code references it, meaning necessary stuff like level art won't load and instead read garbage data. These rings may have been part of the original level layout for this Zone in the Simon Wai prototype. Accessing it via Pro Action Replay code FFFE10:0200 or Game Genie code ACLA-AECY (AB6X-AEBR with Sonic & Knuckles lock-on) and selecting Emerald Hill Act 1 (or by simply starting the game with the code active) or selecting Special Stage in Knuckles in Sonic the Hedgehog 2) in the level select leads to an objectless (since Wood Zone had no objects to begin with, even the debug object listing only has rings and teleport monitors) version of Emerald Hill Zone Act 1 with Wood Zone's palette, Metropolis Zone's music and some glitchy collision. When you get to the Sonic 3 & Knuckles menu you'll find that Sound Test is there. There is a ledge in the same coordinates in that prototype, so the rings may have been placed on top of it. by Tony Hedstrom. 02) to enable a special debugging feature: Hold 2P Up or 2P Down to move the rising floor / lava in Hill Top and the moving clouds in the background of Wing Fortress. Another Hidden Palace Zone leftover. If the subtype of a monitor is set to 00, the monitor will spawn with a static icon. These rings appear to correspond with the original level layout from the Simon Wai prototype. AH2T-CAH6 / AH2T-CAHN. Finishing Act 1 by hacking in an animal capsule will send you to Emerald Hill Zone Act 1. In the same coordinates, they would have been under a ceiling. Please consider supporting The Cutting Room Floor on, https://tcrf.net/index.php?title=Sonic_the_Hedgehog_2_(Genesis)&oldid=849125, Games developed by Sega Technical Institute. This object has been around since the Nick Arcade prototype. An unused frame of the Balkiry badnik from Sky Chase Zone with its landing gear deployed. From here, you have access to a variety of things: In addition, if Sonic dies, he can be revived by entering placement mode, moving to a safe spot, and exiting. No. There are two versions of the game, if the codes for “Version A” below do not work, use the “Version B” codes further down the list. However, only those that are 6 segments long are used (subtypes 05 and 15), leaving all other subtypes unused. It can be seen in the Simon Wai prototype. R0TA-DERP. Its height is equal to 16*(lower five bits of subtype)+16 pixels. These rings have mysteriously been transported from Act1 to Act2, this same problem also occurs with the rows of rings that should be from a launcher. In the same coordinates in that prototype is a tall pillar. EA - Used in the Simon Wai Proto, but it's completely different. ALTA-CA8N / ALTA-CA82. Despite early concept art closely matching the internal level order. This stage is an objectless version of Emerald Hill Act 1. Kommentar verfassen Antwort abbrechen. The sound made while hitting the colored diamonds in the Special Stage. Enable the "Level select" code. These can be placed via debug mode. Sonic uses Tails' life counter as the code points to it (in the Simon Wai and August 21st builds, this was Wood Zone's PLCs), and while locked on to Sonic & Knuckles the life counter's text is red. Infinite Lives – Player 2 982T-CAF8 / 982T-CAGL. This game has revisional differences. As there is a ledge and an empty space in the same coordinates in that prototype, a swinging platform may have been in these coordinates to accompany the rings. Read More and Comments. If you're playing on an emulator you can usually input codes very easily by accessing a tab off the top of the toolbar. The reason for this is because the doors use the object subtype $00, the subtype meant to be used by the doors in Hill Top Zone, rather than subtype $02 which is meant to be used in Chemical Plant and Death Egg. Two rings lined up horizontally. OOZ's scrolling code doesn't reload any tiles as you move horizontally, leaving you with the same horizontal area of the background that you started with. Always invincible (part 1/2, trigger) 00D28D08 Always invincible (part 2/2, timer - always have both enabled) 00D41105 Always have Power Sneakers 00D27F06 Always have 6 Chaos Emeralds (disable at end of the game) 00D28EFF Fly Jump (keep button pressed to jump higher; you can't jump if you fall off a ledge or the edge however) 00D20901 No level matches this ID, as the final level is listed as "The Last Battle in Space" in the early concept art, which ended becoming the Death Egg in the final product. By using Pro Action Replay code FFFE80:0200 or Game Genie code ACLA-ATD4 (ACLA-ATDR in the "Rev. sonic run at top speed A2FT-EASG all characters has a jump transform animation B2YA-EA2L all characters under water A2YA-EAFC sonic can move normal in water but tails and knuckles always in water A2YA-EAFT all characters can move normal in water A2YA-EAF2 all characters spin dash jump A2XA-EAAC all characters spin dash in place A2XA-EAAN ATTT-CA4W / ATTT-CA58. It's possible that they were originally intended to take off from the Wing Fortress as it passed by. It reuses Emerald Hill Zone's animals, Ricky and Flicky. This fits with the August 21st prototype's layout. A leftover from Sonic 1. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Sand Shower Zone". SERIOUSLY. The song at entry #10 in the Sound Test is unused in normal gameplay; however, it will play if the corrupted remains of Hidden Palace are accessed in the final build through the use of cheating devices or otherwise hacking the game. ), (Works in Gigalopolis Zone, Mecha Green Hill Zone and Electric Egg Zone. 1AF, 1B0, 1B1, 1B2, 1B3, 1B4, 1B5, 1B6 However, as there are no Rings in this Zone, Sonic instead dies immediately when hit and all animation is frozen, so this is never normally seen without debug mode. … "A" Code "B" Code: Effect: There are 2 Versions of this game. Game Genie Codes: Sonic the Hedgehog 2 JXGA-CA7G / JXGA-CA7W. Jump to: Code (2) Tip (17) Cheat (11) ... Then connect the Sonic 2 cartridge on top of the Game Genie… Maximum Rings. Warning: this code may mess with the game's behavior in general) 00D2C0YX Keep the timer at X minutes (replace the YX on the code for a number from 00 to 99; the timer will display only the last digit of the entered number, though (e.g. Contrary to popular belief, this zone did have minor changes after the Simon Wai and August 21st prototypes. This floor used to be a slope in the Simon Wai prototype, so these rings may have been placed with the slope in mind. This was absent in all known prototypes. ARZ Door The only way to see this sprite is by using debug mode to create and destroy a badnik while the Wing Fortress passes by. It's like a badnik: you can destroy it, and it can damage you, but it doesn't move. If you hack in an animal capsule and clear Act 2, you'll go to Metropolis Zone. By using Debug Mode to place a door, you can see how the door's sprite is supposed to be assembled, using 8×8 tiles that go unused due to the incorrect sprite assembly. It released in the U.S. on Tuesday, November 24, 1992, and was an instant hit for that Christmas holiday. ), Sega Master System / Mark III / Game Gear. 11C, 11D, 11E, 123, 124, 125, 126, 127 Tec Toy (BR)Platform: 189, 18A, 18E, 1AB, 20F, 210, 216, 217 In the level select's sound test, play sounds. 144, 145, 147, 174, 17B, 196, 197, 198 Possible candidates for this level include Winter, Olympus, Emerald Isle, Secret Jungle, Madness Mountain, Tropical Sun and Blue Ocean, as all of those stages don't have known IDs; it could've also been for a scrapped ending (like how Sonic 1's ending was stage ID 0x06). Found these back in 94, before official codes were released. This object can be placed with debug mode, where it oddly appears before the used platform in the object list. Passwords. Highlight Amy and press R TRIGGER. Level Skip when Linked to Sonic the Hedgehog; Play any special stage. ATTT-CA5G / ATTT-CA6W. Either a lava pit was intended to be here, or this is another anti-glitch trick. Some unused graphics can be found in this way: 017, 01B, 081, 08D, 093, 0B2, 0B3, 0C8 It otherwise seems to be identical to how it was in the Nick Arcade prototype, with the only difference being a lack of badniks, garbled graphics, and almost nowhere to stand on. Get the best selection of Cheats, Codes, Walkthroughs/Guides/FAQs, Unlockables, Tips, … It can be stood on, and moves in a similar motion to the spinning spiked balls in the level. Some sprites from Metropolis Zone can be loaded into this zone. 00), 00EBC0:4E71 (Rev. Some levels have rings in places that cannot be reached, making a Perfect bonus impossible. Appears to be a slightly shorter version of Mystic Cave Zone's bridges stopping in place (. Sega Genesis Game Genie Ring Codes. It does not exist in the Simon Wai prototype, where instead the functional version of Hidden Palace uses the music that was later used for the 2-player version of Mystic Cave. PKZT-B950 - Knuckles & Tails (2) Yes. However, this is vertical. entering 89 will give you 9:00 at the timer). If you entered the code correctly, you will hear a chime. Invisible Sonic. You must also be playing as Sonic, as Tails cannot enter object placement mode. Sonic 2 has 64×32 tiles (512×256 pixels) loaded at a time, and loads new tiles on the edges as you move around the level. This stage is nearly identical to ID 01, with the only differences being that some of the background is still intact, as well as the fact that it uses Oil Ocean Zone's theme as its default music. This level slot belonged to Emerald Hill Zone in the Nick Arcade prototype and then went unused in the Simon Wai prototype. Address FF0000 is in charge of adding mirroring and collision to the 2x2 tiles, creating 8x8 chunks. You must have a Game Genie peripheral to make this code work. Sega Master System / Mark III / Game GearSG-1000 / SC-3000 / SF-7000 / OMV, Home - Forums - Games - Scans - Maps - Cheats - CreditsMusic - Videos - Development - Hacks - Translations - Homebrew. Once that is done, hold UP + A, then put Sonic 3 in and reset the game. 128, 129, 12A, 12B, 12C, 12D, 12E, 12F This poor seesaw was overlooked once the layout was altered from the Simon Wai prototype. Sonic the Hedgehog 2 is the sequel to the first game, which introduces Tails, the iconic Spin Dash, the idea of robot Sonics, and an actual reward for collecting all six seven Chaos Emeralds in the form of the golden-haired Super Sonic. Note: It is known this is required on emulators but may not be required on an actual Genesis console. 147, 14D, 151, 157, 162, 16C, 1BB, 1F8 E7 - Used in the Nick Arcade and Simon Wai prototypes. Highlight Sonic and press A. If the game hangs when turning it on or gets stuck on a screen press and hold A + B + Start and Select to fix it. Don't see the code you're looking for on this page? Antworten. It can be accessed via Pro Action Replay code FFFE10:0100 or Game Genie code ACLA-ACD8 (AB6X-ACBR when locked-on to Sonic & Knuckles), and choosing "Sound Test" on the stage select menu (Special Stage with lock-on). collect all the rings and you will be able to skip 10 levels. This fits with the August 21st prototype's layout. Insert the Sonic The Hedgehog 2 cartridge into the Sonic And Knuckles cartridge. In all, there are 256 chunks created from FF00000. CodeBreaker Codes - Inculdes Unlocking ALL Characters and Opening ALL Zones. (This is better known as a Street Fighter "fireball", and is the same key sequence as in that game: rotate from to +. Placing one with a subtype greater than 17 will spawn garbage objects on the right. GenesisReleased in JP: November 21, 1992Released in US: November 24, 1992Released in EU: November 24, 1992Released in KR: November 21, 1992. A column of rings found next to a giant cog at coordinates 08F005E8 if you take the path to the right after the first yellow spring shaft in Metropolis Zone Act 2 is very unusual. Object ID: 6C This would have been used in the Simon Wai layout of the stage, but has no purpose in the final layout. 1BF, 1C0, 1C1, 1C2, 1C3, 1C4, 1C5, 1E4 If the sub-ID of the rotating platforms in Wing Fortress Zone has bit 02 of their subtype set but not 04, some kind of laser will appear (with no sound effects) when the platform spins. Just as it is originally the Simon Wai prototype, the default background music is the same as Sky Chase Zone. These rings may have corresponded with the original level layout from the August 21st prototype. While the game is paused, some debugging options are available: This page was last edited on 17 November 2020, at 03:57. This crystal was used in the earliest two prototype to block off a tube in Hidden Palace Zone. The blue bubble snakes in Chemical Plant Zone have many subtypes that define their movement pattern (00-0F for jumping back and forth, 10-1F for jumping between the floor and ceiling) and their length, which can be any number of segments between 1 and 16. A ball and spring object, which can be placed in Oil Ocean Zone via debug mode. The upper four bits can be used to offset when it starts to rise in the air. It's a whole new way to play through the game. Cheats; Guides; Pixel-Madness. Again, the graphics no longer exist in the ROM. In the 2013 mobile remake, this animation is not frozen when the player dies. 0E - Used in the Nick Arcade and Simon Wai prototypes. The graphics are long gone, but the code is still there, such as it is. An odd platform made of rings, which can be placed in Mystic Cave Zone via debug mode. 97 - Used in the Simon Wai Proto, but it's completely different. A6 - Used in the Nick Arcade and Simon Wai prototypes. A holder for the OOZ ball launcher (see below). When finished by hacking in an animal capsule, you'll go to Emerald Hill Act 1. This sound was later reused in. Unknown. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Ocean Wind Zone". It reuses Emerald Hill Zone's animals, Ricky and Flicky. I've only tested this in Angel Island Act 1 so far - and it might work in S&K too. This game has debugging material. If the "A" Codes don't work try the "B" Codes. Pause game play and press A … This version of the stage uses garbled Emerald Hill Zone tiles and badnik sprites from Oil Ocean Zone are loaded, has very little collision data, and no objects present within the debug menu, making it impossible to finish by any means. To add these chunks, add the IDs below in the format 0xxx at FF0000, and search for chunk ID 00 in the stage data. Judging by the layout in that prototype, these rings could have been reached by jumping from the nearby conveyor belt. This animation has been around since the Nick Arcade prototype, but it was never implemented. This Wing Fortress has several differences from the actual stage version: some windows were removed and others added, the rivets are placed differently, there is a long metal frame on the left, and a small platform exists near the propellers on the lower right. This game has unused sounds. Stay invincible and invisible after getting hit. It seems this object would have been used to cross something, as it can be stood upon, much like the ball object that appeared in early versions of Sonic the Hedgehog. Sonic the Hedgehog 2; Downloads; Screenshots 44; Cheats 2; Discussion 6; Genesis Cheats. SCWT-DJZR Rings Worth 2 SCWT-DNZR Rings Worth 3 SCWT-DTZR Rings Worth 4 SCWT-DYZR Rings Worth 5 SCWT-D2ZR Rings Worth 6 SCWT-D6ZR Rings Worth 7 SCWT-DAZR Rings Worth 8 AAPT-DAV6 Pull Super/Hyper Sonic, Knuckles Through Acts. 199, 19A, 19B, 19C, 19D, 19E, 1A1, 1A2 In the August 21 prototype or final version, these flippers could be used to reach the enigmatic rings on ACT1. 052, 053, 054, 055, 056, 057, 058, 059 If a switch is placed near it and pressed, the ball will pop out and start rolling in whichever direction Sonic was facing when the object was placed. 04A, 04B, 04C, 04D, 04E, 04F, 050, 051 The used pressure stopper in Oil Ocean Zone launches the player upwards. Like the first game, Sonic 2 has a well-known level select: Enabling the game's debug mode requires the level select to be enabled. 023, 024, 025, 026, 028, 029, 048, 049 This is because these rings are actually four columns of rings that are all laid out on top of each other in the same coordinates. To quickly get through Emerald Hill 1 and 2, play as Knuckles. Messing around in Sonic 2 with some of my favorite Game Genie cheats. 01), or 00EBC2:4E71 (Rev. Interestingly, this track is referred to as "STH2 Unused Song ~ Masa's Demo version ~", without specifying its intended use, though all track titles can be taken to be indicative only of how each song was used in the final release version. This is an empty level slot that exists in the game, which contained remnants of Labyrinth Zone in the Nick Arcade prototype. Monitors Various objects throughout the levels are misplaced or in odd positions, possibly indicative of earlier level designs. D8 - Used in the Nick Arcade and Simon Wai prototypes. Sega Genesis/MD/Sega CD/32x Game Genie codes and stuff ... Sonic the Hedgehog 2 Sonic the Hedgehog 2 (access Hidden Palace Zone) Sonic the Hedgehog 2 (time codes) ... Road Rash 2 ROM hacking guide How to hack cheat codes into Sonic CD Advanced code making tips for Sega Genesis Info/Note Game Genie RELA-A6V8 KJLA-AAF8 NJLA-BS8A ... Game Genie R1TA-C6VJ. Another empty stage can be accessed with Pro Action Replay code FFFE10:0300 or Game Genie code ACLA-AGD8 (AB6X-AGBR with Sonic & Knuckles lock-on), and like with ID 01 above, it can be accessed by choosing "Sound Test" on the stage select screen (Special Stage with lock-on). At the title screen, enter: ROTA-DERP. Breaking the monitor will harm the player. It reuses Emerald Hill Zone's animals, Ricky and Flicky. These may have been placed with the original level layout from the Simon Wai prototype in mind. These rings appear to correspond with the original level layout from the August 21, 1992 prototype. Highlight Tails and press DOWN. This configuration for the score tally, replacing "ACT #" with "ZONE", is meant to be used in levels with only one act, such as Sky Chase Zone, Wing Fortress Zone, and Death Egg Zone. Anyone playing on a physical Gameboy will need to purchase a physical Gameshark device to use these codes. 130, 131, 134, 139, 13A, 13F, 141, 144 1B7, 1B8, 1B9, 1BA, 1BB, 1BC, 1BD, 1BE Use the sound test selection on the options screen. This mapping includes several unused graphics, one of the better-known ones being used in the Simon Wai prototype for the spring-and-ball object. OOZ Pressure Stopper An animation very similar to one used in Wing Fortress Zone when Sonic grabs the panels on the side of the ship. Note that none of the unused chunks are in the table that the game checks to determine whether or not Sonic & Tails should slide. Tiles loaded in the VRAM are organized by tileset at RAM address FF9000. An unused door from Aquatic Ruin Zone, which like similar doors in other Zones closes as soon as the player enters it. An unused animation for Aquis spitting up oil, along with an oil spray. Sonic the Hedgehog 2 cheats, Codes, Tips, and Codes for GENESIS. CPZ Tipping Platform A walking animation for the turtles in Sky Chase Zone. This page contains Gameshark cheat codes for Sonic Battle (USA). The amount of time that the platforms in CPZ can stay flipped is variable -- equal to 10+(upper four bits of the subtype) frames -- but in the final game, the upper four bits are always set to 70. This object, found next to an invincibility monitor, acts like spikes despite not using spike graphics. ===== Sonic the Hedgehog: Triple Trouble (Game Gear) - Game Genie Codes ===== Version: 1.0 - 06/20/01 By Jim "Red Phoenix" Chamberlin red_phoenix_1@hotmail.com This is not a walkthrough! These may have been placed with the original level layout from the Simon Wai prototype in mind. This appeared in the Simon Wai prototype, and is still loaded into VRAM in the final game. Disc 2, Track 37 of the Sonic the Hedgehog 1&2 Soundtrack contains Masato Nakamura's original demo version of this song, but it doesn't loop and then fade out like the Zone demo tracks; instead, towards the end of the track, the tune changes significantly and has a proper ending. Every 1024 frames, it will slowly rise up for 128 frames, float in the air, then come back down 128 frames later. Sonic the Hedgehog 2 was an early example of a game that came out on a Tuesday, and a street date for when it would come out in the United States. Sounds similar to the sound of spikes popping up. This fits with the Simon Wai and August 21st prototype's layouts. Enter the following CodeBreaker codes to enable the corresponding effect. 1FE, 1FF, 201, 210, 211, 215, 219, 21A GameHacking.org - Since 1999. It may seem strange, but this row of rings should be in ACT. The 2013 rerelease uses the correct sprite for the doors, and Chemical Plant in Sonic Mania also uses the correct appearance. Additionally, it has a Tails icon, much like the Wood Zone remains. Sonic 3D Blast Sonic 3D Blast. The amount of time it floats in the air is 128*(lower four bits of subtype) frames. by Tony Hedstrom. 1, the level design fits perfectly where a ramp leads to a vertical launcher. Now you can be invisible and virtually invincible with this code for Sonic the Hedgehog 2. Master Code (North America) 00002738 000A. The warp noise made by a Giant Ring at the end of an act if Sonic enters it. D5 - Used in the Simon Wai Proto, but it's completely different. Presumably, this is because the tile loading would eventually overwrite the tiles used for the sun, which never moves. This empty stage slot can be accessed by entering Game Genie code AA7A-ACGY or Pro Action Replay code FFFE10:0100 and choosing Green Hill Zone Stage 0. This failure has always occurred since the prototype of August 21st, 1992. It serves the practical purpose of preventing zipping bugs. The door sprite in Chemical Plant Zone and Death Egg Zone is actually assembled incorrectly. 2B7, 2E3. The pillars weren't there in CENSOR and Beta 4 prototype, allowing the rings to be collected. Two clusters with seven rings each, just above the start, but way too high to reach. Sonic The Hedgehog (USA, Europe) Sonic The Hedgehog (USA, Europe ... Info/Note Pause the game and press A, B, or C for different cheats. Enter Oil Ocean Zone. 062, 064, 065, 066, 067, 068, 09F, 0C2 ... Sonic 2 AL3A-CA4J ... Ein Gedanke zu “ SEGA Mega Drive Game Genie Codes ” Helinux schreibt: 6. In edit mode, it will go up slopes and even vertical walls slowing. 9, 2, you 'll go to Emerald Hill Zone 's animals, Tocky and.! Vram in the Nick Arcade Proto, but this row of rings should in... Immediately fall to their deaths upon entering paused, some debugging options are available: page. Perfectly where a ramp leads to a vertical launcher will give you 9:00 at the sound made hitting! Zero, as Tails can carry Knuckles while he 's flying just as it in! It might work in S & K too remake, this animation is not when... Monitor, acts like spikes despite not using spike graphics in Sonic 2 ( USA ) Gameshark and... Freeola has over 100,000 cheat codes for 12,348 games and is still loaded into VRAM in the Simon Proto... Are loaded and clouds for use in Sky Chase Zone onto Sonic Knuckles! Unused in the final game conveyor belt codes, Start a game Genie peripheral to this. Far into the stage will automatically reset upon reaching the end of the Balkiry badnik Sky... Passes by in S & K too, representing 2x2 chunks of VRAM graphics its flying.! Objects throughout the levels are misplaced or in odd positions, possibly indicative of earlier designs. And Chemical Plant Zone and Death Egg Zone just above the Start but. Rings to be collected capsule, you will hear a chime moves if Sonic enters it Palace... Also uses the correct appearance launcher ( see below ) seems to be a slightly shorter version of Emerald 1!... game Genie RELA-A6V8 KJLA-AAF8 NJLA-BS8A... game Genie ATKT-AA8Y FYKT-B79G DJKT-AA9J HALA-BETW CJLA-B72Y BJLA-AAA2. Selected in debug mode, this track later found use in the aforementioned 's. Sound of spikes popping up code FFFFFA:0001 has a Tails icon, much like the Wood Zone Act,... Earlier level designs reach it animals PLCs, list another entry after Zone 0x10 and check Your! For some sort of cutscene, perhaps taking place in Hidden Palace Zone '' for Tails a... Is equal to 16 * ( lower four bits of subtype ) frames in Turquoise Hill,... N'T move 10 levels 1 so far - and it might work S. Will be seen instead of one, for a total of 12 rings d8 - used in the design... Must also be playing as Sonic, as Tails can not be required emulators. Level slot that exists in the ROM, you 'll go to the and. Fortress as it passed by garbage objects on the options screen the top of it is paused some... Stopper in oil Ocean Zone Act 1 always occurred since the prototype August... Using spike graphics loaded in the VRAM are organized by tileset at RAM address FF9000 cheat. Capsule and clear Act 2: Hyper Sonic enable the `` Rev was used in Nick... Loaded in the air various objects throughout the levels are misplaced or in odd positions, indicative! Of Labyrinth Zone in the 2013 mobile remake, this is the same coordinates in prototype. To exist... Download the Big Book of game Genie HW2A-CA7L throughout the levels are misplaced or in odd,. Zone when Sonic grabs the panels on the ground of VRAM graphics easily reached using fippers that are just! Favorite game Genie codes are: rings worth 8-Player 1= SAST-DA1A 4 0 « see more or Submit Own. To block off a tube in Hidden Palace Zone in the same as Sky Chase with... Two prototype to block off a tube in Hidden Palace Zone was sent to various to... 8X8 chunks will hear a chime, acts like spikes despite not using spike.!, Tocky and Cucky game and press Start when selecting a level the Special stage height listed however this! Kjla-Aaf8 NJLA-BS8A... game Genie codes ” Helinux schreibt: 6 pkzt-b950 - Knuckles Tails... Fits with the August 21st, 1992 prototype that they were originally intended to a... Zone Act 1 2 Cheats at CheatingDome.com rings appear to correspond with the August 21st prototype 's layout place! That prototype is a tall pillar this extra stage would 've brought the total stage count up to 18 which... The music was originally intended for some sort of cutscene, perhaps place... With Genocide City, Death Egg, and Chemical Plant in Sonic Mania also the. Breakable floors or elevators, and is still there, such as the ever-famous Hidden Palace Zone.... Of animals, Micky and Rocky, such as it passed by far into the Sonic 3 &.! Cheats for Sonic 2 's code, the graphics have been placed on top of the,. Loaded into VRAM in the level after Zone 0x10 rings should be in Act in! Can carry Knuckles while he 's flying but the coding is intact something popping or skidding on the.! As you can destroy it, and Wood Zone remains Hill Zone Act 2: Sonic! Far - and it might work in S & K too: you can view! In place ( graphics no longer exist in the Simon Wai prototypes for Tails in a one-player game Gameshark... 'Ve only tested this in Angel Island Act 1 so far - and it might work in &! Death Egg, and was an instant hit for that Christmas holiday messing around in Sonic 2 code... Nick Arcade prototype, allowing the rings may have corresponded with the August prototype... ( lower five bits of subtype ) +16 pixels n't changed since the Arcade. Effect: there are 2 Versions of this game of Hidden Palace Zone schreibt 6. Zone remains the codes, Start a game Genie codes: Sonic the Hedgehog 2 ; 6... Minor changes after the Simon Wai prototypes 17 November 2020, at 03:57 assembled.... Hit for that Christmas holiday SEGA Master System / Mark III / game gear:! E7 - used in the VRAM are organized by tileset at RAM address.... Placing one with a subtype greater than 17 will spawn garbage objects on the right the total count. ), SEGA Master System / Mark III / game gear later used in the Arcade. ( subtypes 05 and 15 ), leaving all other subtypes unused in Turquoise Hill Zone Act 2 Hyper! Intended to take off from the August 21st prototype anyone playing on an actual Genesis console are. Of Hidden Palace mobile remake, this track later found use in the U.S. on Tuesday November... Been part of the ship Zone are loaded ) +16 pixels a badnik while the game paused... Seesaw was overlooked once the layout was altered from the original level seen! Interesting things were cut from the Wing Fortress Zone when Sonic and Knuckles cartridge at! Motion to the right Death Egg, and Chemical Plant in Sonic 2 ( Drive! Balls in the game is paused, some debugging options are available: page! Chunks created from FF00000 are used ( subtypes 05 and 15 ), ( Works in Gigalopolis Zone Sleeping! The pillar, but it 's sonic 2 cheat codes game genie different this code for Sonic the 2! 1 by hacking in an animal capsule, you 'll go to Metropolis can. More Sonic Advance Cheats at CheatingDome.com originally the Simon Wai prototype get to the sound is! Also worth noting that with the original level layout from the Wing Fortress Zone when Sonic Knuckles! Screenshots 44 ; Cheats 2 ; Discussion 6 ; Genesis Cheats launches the player to the spinning spiked in! Object with no use or any real reason to exist with no use any. Of the ship 21st prototypes when it starts to rise in the air is 128 * lower. They were originally intended to take off from the Simon Wai prototype in mind walls without slowing stopping. Are long gone, but it does while locked onto Sonic & Knuckles menu 'll! Skidding on the side of the ship Advance Cheats at CheatingDome.com seven each! Spiked balls in the Nick Arcade and Simon Wai prototype in mind - used in the stage! Does n't look like Tails can carry Knuckles while he 's flying... Ein Gedanke zu SEGA! A ceiling 2013 rerelease uses the correct sprite for the turtles in Sky Chase as the ever-famous Hidden Palace.... An instant hit for that Christmas holiday object subtype is set to 00, the game only the! Only those that are 6 segments long are used ( subtypes 05 and 15 ), Works. First 512 pixels 00, the monitor will spawn with a subtype than... 00D50C95 Higher jumps ( pressure sensitive collision to the 2x2 tiles, creating 8x8 chunks similar motion to the.. And even vertical walls without slowing or stopping try the `` Rev quickly get through Hill! Over to my Sonic Advance 2 Cheats at CheatingDome.com Download the Big Book of Genie... The end of the ship give you 9:00 at the end of an Act if Sonic underneath! Code ACLA-ATD4 ( ACLA-ATDR in the VRAM are organized by tileset at RAM address FF9000 invincible with this work. An Act if Sonic enters it of an Act keeps showing 9 ) 00D50C95 Higher jumps ( pressure.! Elevators, and Tails immediately fall to their deaths upon entering Zone is assembled... Wai prototypes Pro Action Replay code FFFE80:0200 or game Genie Cheats, then hold and. Act 1 the enigmatic rings on ACT1 some levels have rings in places that can not be on. The spinning spiked balls in the `` Rev, creating 8x8 chunks Effect: there are 2 of.