Maneuverability follows the same rule. 8d8 damage slightly beats the average damage of a 10d6 fireball, but at this level you have plenty of other blasting spells available (such as Cone of Cold) which will do more damage than the breath weapons. You can't get natural armor bonuses, but you can get some special senses (most notably darkvision and scent) and a swim speed, and you get a modest ability bonus depending on what size you change to, even if you were that size already. If you were medium before, you get +1 to attacks and AC for your new size, and +4 bonus to Stealth checks. Downloads Namely "a creature of the animal, dragon, elemental, magical beast, plant, or vermin type." For classes which work well in melee (alchemists and magi), this is an important advantage. Baleful Polymorph; Polymorph; Polymorph (Spell) Polymorph Any Object; Unearthed Arcana 3e SRD. The subject may choose to resume its normal form as a full-round action; doing so ends the spell. "You can only be affected by one polymorph spell at a time. Most spells will specify that you can get special movement speeds. As such, you will need to have reasonable dexterity for AC and Constitution for hit points. A druid who has never left the arctic tundra certainly shouldn't be able to polymorph into a reptile or a tropical bird since they have never seen one, and likely have never heard one described unless they studied the appropriate skill. | Starjammer SRD Within is an extradimensional space that can hold 4 cubic feet or 40 pounds worth of items and otherwise functions as a small bag of holding. alchemist 5, druid 4, magus 5, sorcerer/wizard 5, witch 4. Druids who plan to rely on wild shape must do the same, instead sacrificing some of their wisdom. Racial skill bonuses, like the Owl's bonuses to Perception and Stealth. Unfortunately, with the addition of Monstrous Physique, Beast Shape I becomes a much less appealing option for polymorphers not locked into it. Unfortunately, doing so reduces the duration of the spell to rounds/level. Undead Anatomy II allows DR 5/bludgeoning, which I have to assume is for skeletons. At some point, Marly may choose to invest in Still Spell to remove this complication. I can't reasonably cover every possible form for every polymorph form available, so this guide will generally only go into the options presented in the original Bestiary. Medium Humanoids: You get +2 size bonus to strength from the spell. | 3.5e SRD alchemist 4, bloodrager 4, magus 4, sorcerer/wizard 4. If you use this spell to cause the target to take on the form of an animal or … This guide is an attempt to explain how the rules work, and how you can best make use of Polymorph spells. Large Animals: you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus. Considering how poor the options were for Undead Anatomy II, it should come as no surprise that the options for Undead Anatomy III are similarly poor. This study may require touching, manipulating, and often dissecting the body. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. "you cannot cast any spells that require material components (unless you have the Eschew Materials or Natural Spell feat), and can only cast spells with somatic or verbal components if the form you choose has the capability to make such movements or speak, such as a dragon. | Fudge SRD "Items that require activation cannot be used while you maintain that form. You also gain one bite (1d8), two claws (1d6), and two wing attacks (1d4). Forms which are omitted don't offer any of the listed abilities. Creatures with a CR less than 1 count as CR 0 for these purposes. Resistances: Resistences to energy, DR, etc, but not type immunities like elementals' immunity to sneak attacks (Unless they are mentioned in the spell's description). "If a polymorph spell causes you to change size, apply the size modifiers appropriately, changing your armor class, attack bonus, Combat Maneuver Bonus, and Stealth skill modifiers. You get some nice things for being incorporeal (like the ability to make touch attacks), but you shouldn't be having any trouble hitting, and. Polymorph is a 4th level transmutation spell that is usable by … You can now get blood drain, DR 5/bludgeoning, scent, freeze, grab, mimicry, pounce, shadowless, sound mimicry, and trip. "The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form. --Rules of the Game: Polymorphing (Part Two), Special Attacks (Unless they are mentioned in the spell's description). Most options at this stage are functionally identical, and really the only useful ability you can hope to get is movement. Medium Magical Beasts: you gain a +4 size bonus to your Strength, and a +4 natural armor bonus. Polymorphing into a Fire Elemental won't help you impersonate a dwarven prince.). Small Humanoids: You get +2 size bonus to dex from the spell. Use Cheetah if your DM prohibits dinosaurs. In this case, Polymorph behaves like Alter Self. DESCRIPTION True form removes any polymorph effect from a target creature, returning it to its true form, even against its will. | 5th Edition SRD Instead of getting all of the attacks and such from your chosen form, you get bite and 2 claws or slams. The horse is essentially identical, but traded 2 points of Constitution for +4 natural armor. Diminutive Monstrous Humanoids: you gain a +6 size bonus to your Dexterity, a –4 penalty to your Strength, and a +1 natural armor bonus. You change the subject into a dog. ", but I want to call it out again here: Undead Anatomy I's spell description specifically mentions skeletons and zombies, and the higher-level versions of the spell allow Blood Drain, which is largely exclusive to vampires. Tiny Animals: you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +1 natural armor bonus. Beast Shape I is better, and you get it a spell level earlier. DESCRIPTION. Yes! With spells available to cover the dragons' weaknesses, they are essentially identical except for their breath weapons. If you were previously small, you lose the +1 to attacks and AC for being small, as well as the +4 size bonus to Stealth checks. For combat, use Dire Tiger: Three primary attacks that do as much damage as a flachion/greatsword, gran, and pounce. Your ability scores are not modified by this change unless noted by the spell. However, instead of requiring a check, we'll simply require that the spellcaster have a requisite skill modifier, modified based on their familiarity with the creature in question and possibly an object which establishes a connection to that creature. Weapon users like alchemists will do very well as a Rock Troll since they can continue using their armor and weapons, and gain Regeneration. Regardless of class, there are a few points in your character that you need to address in order to by an effective polymorpher. Replicate every other polymorph spell, plus you can change shapes as a free action once per turn. From the bestiary entry for Small Earth Elementals, Marly gains a 20 ft. move speed. The corporeal limitation doesn't disappear until Undead Anatomy IV, but the humanoid anatomy requirement appears to be omnipresent. However, Vermin Shape has the advantage of including forms with Darkvision. 2. Sell at the Open Gaming Store! Beast Shape I is still good, and druids will do fine as a deinonychus, but Monstrous Physique is strictly better. Baleful Polymorph is a spell in Pathfinder: Kingmaker.. You gain elemental immunity, and you can use your breath weapon at 12d8 damage every 1d4 rounds. Just two notable options, and they're both really bad. Medium Vermin: you gain a +2 size bonus to your Strength and a +3 natural armor bonus. All the benefits of polymorph, but the options list expands to include Beast Shape IV, Elemental Body III, Plant Shape II, and Form of the Dragon I. The duration of the spell depends on how radical a change is made from the original state to its transmuted state. Its movement speed is increased by 10 though. The addition of grab, pounce, and trip makes previous Beast Shape forms considerably more useful, including Deinonychus and Leopard, which both continue to be decent, but the additional strength and natural armor make larger forms more viable. However, all three of those creaures are templated creatures, and are therefore disallowed by the general Polymorph rules. He has no other special movement speeds or vision types. This makes Halflings more useful while in dexterity-based forms, and they may want to take Weapon Finesse and focus on forms which primarily depend on Dexterity. Let's break things down a bit. At this level, the slams deals 1d4 damage plus strength. He gains the human 30 foot move speed, and a +2 size bonus to strength, as specified in the Alter Self spell description. Using Simulacrum to fuck your clone. Because the list of available options is so small, I will only list especially notable forms. The Paizo Pathfinder Roleplaying Game rules. Description This spell transforms a willing creature into an animal, humanoid or elemental of your choosing; the spell has no effect on unwilling creatures, nor can the creature being targeted by this spell influence the new form assumed (apart from conveying its wishes, if any, to you verbally). However, he does get the Earth Glide ability. Make sure to find a reasonable balance between the physical abilities, and enhance abilities which you find yourself depending on most heavily. We'll define "familiarity" similar to the way that knowledge skills allow players to identify a creature's abilities and weaknesses, and we'll grant modifiers similar to Scrying's "knowledge" modifiers. If you are building your character entirely to focus on polymorphing, you can afford to not focus on your spellcasting abilities. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell. For scouting, continue to use Dire Rat or Eagle if you want speed, or switch to Viper or Hawk if you need stealth. This is fantastic because it makes poisons extremely difficult to resist, and make Spell Focus (Polymorph) worth taking. Now you're huge, which gives you 15 foot reach and 2d6 damage on your slams. Vermin Shape I competes with Beast Shape II. ; This is part of the 3e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Three attacks is fine, but it also removes a lot of the diversity and versatility that makes polymorph spells so interesting. | FateCoreSRD If you polymorph into one of these, here's what happens: "While most of these should be obvious, the GM is the final arbiter of what abilities depend on form and are lost when a new form is assumed. Keep in mind that your ongoing magic effects remain in place, and you can cast spells as a dragon. Full casters still have the same problems that they did in Giant Form I. Regeneration is still really good, so look for forms with Regeneration. Because you probably don't have a big scary weapon to wave around, you probably want to use this to change into something with natural weapons that you can rely on. Writing this section took me longer than it should have because I felt physically repulsed by basically every creature Vermin Shape covers. Against creatures affected by polymorph spell effects (such as b aleful polymorph or giant form), you must make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. "You also lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function. Effects like the Copper Dragon's Spider Climb are easily replaced with a spell, and elemental vulnerabilities can be easily overcome with Energy Resistance. For example, you cannot assume the form of a templated creature, or a creature of a size more than one larger or smaller than your own. 172 School transmutation (); Level alchemist 4, arcanist 4, bard 4, investigator 4, magus 4, medium 4, psychic 4, redmantisassassin 4, shaman 4, skald 4, sorcerer 4, summoner 4, summoner (unchained) 4, witch 4, wizard 4 Casting Casting Time 1 standard action Components V, S, M (a small piece of doppelganger flesh) Alter Self is a DnD 5e spell. All elemental forms get darkvision, and a single slam attack. As a GM I might allow you to activate items that don't meld into your form (consider a Polymorphic Pouch) provided that you have correct anatomy to manipulate it. So if you're an Eldritch Knight and you use Giant Form, you can continue using your awesome magic sword. This is the level of familarity gained from normal skill rank advancement; creatures may be described in great detail in books or oral descriptions, but they are still considered "secondhand" sources. | Swords and Wizardry SRD Alter Self relies on Knowledge (Local). Small Vermin: you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. FAQ. This site may earn affiliate commissions from the links on this page. Polymorph is one of the most confusing and difficult parts of the magic system in Pathfinder. Full casters should use Beast Shape III instead. Consider requiring familiarity with the creature. Your race will matter less when you're no longer human/elf/etc., but your ability score modifiers and size will influence your ability scores when polymorphed. This level also brings in bonuses to a second ability score. For scouting, use giant mosquito. None of the combat forms will come anywhere near Dire Tiger unless you're fighting enemies with vulnerability to fire. New Pages Elemental Body III is terrible, but Form of the Dragon II will give you much better combat options for full casters. If the creature has a move speed greater or less than what is specified in the spell, you get the lesser of the two. Many polymorph options will give you a bous to natural armor, but this is very unlikely to keep up with a fighter in full plate. Constant bonuses (except AC) remain. Grim Reaper is the fastest both in land speed and fly speed, the Leng Ghoul has the best burrow and climb speeds, and the Draugr is the only option with a swim speed. Now you can get climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, grab, pounce, and trip. This means that Marly does not get tremorsense. So, I cant find any confirmation on this other than knowing for sure it works in Pathfinder PnP. Effects [edit | edit source]. Of the few options aavailable, only the Saxra is worthy of mention. 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