When asked about the den, she boasts that they are purveyors of the best Skooma outside of Balmora. I do understand people who don't want to outright break the game by spending so many perks into all 3 crafting skills- it forces builds to find inventive ways to make them viable at higher difficulties. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. The Skooma Cat Disclaimer: Like all of my builds, I recommend using the Unofficial Skyrim Patch, as the build is designed around the fixes of this patch. This launches the quest The Raid. Hmm...pretty sure there was a heisenberg hat and glasses mod lol, Fudgemuppet did a build like this I'll recommend checking it out, Yeah I was basing it off that khajiit build but they didn't include a mod where I can actually sell skooma and I don't fuck with the leather armor . Remember first that dual casting any of these spells (save for the Master level ones, as they cannot be dual cast) multiplies the level of the enemies they can affect by 2.2. It does 5 points of poison damage per second to all enemies in melee range, and it muffles you. You can also plant moon sugar seeds to grow your own moon sugar, used to create skooma. Drink responsibly- which is to say, not at all. Invisibility (Expert) - Invisible for 30 seconds; breaks by most actions. Or perhaps that is why you adopted them in the first place? If you choose to omit the Ebony Mail, you could also consider the Muffle enchantment. Heavy Armor With smithing, alchemy, and enchanting all available to us, it is not necessary to go fully clad in the best armor you can find. If an enemy is facing us, we might consider our options, and even slip away if his sword looks too big. But that’s of course just a guideline and in no way suggests one can’t make a good build that uses all 3 crafting skills. Calm Spells: Calm (Apprentice) -> Pacify (Expert) -> Harmony* (Master) - Creatures and people up to level 9/20/25 won't fight for 30/60/60 seconds. Our goal is to make our enemies act as irrationally as possible. Extract contents of the zip file into skyrim's data folder. Do keep in mind that you can abuse pickpocketing and paralyze poisons on trainers- pay a trainer to level you in a skill, then move into stealth and paralyze them. Gameplay Ha! A potion of Fortify marksman will increase your unarmed damage by whatever magnitude you craft. Too much magic can be dangerous. Illusion is the only school of magic we care about. You can even use this loop to replace smithing to some extent by crafting the best fortify smithing gear and fortify smithing potions, but this will take some time to get. Using the roar that Lorkhaj had given him, he spoke to Masser and Secunda, to move to their fullness in the sky. Kill him and repeat the process. 280. Skooma cannot be made in an alchemy lab, but is manufactured out of Moon Sugar and Nightshade. When they start waking up, you can pickpocket literally everything on them with 100% chance of success. After completing the Helping Hand quest, you can ask Wujeeta where she obtained her skooma. Stones The reason we choose Warrior at the start is to level Heavy Armor quickly. Good point about the fortify Marksman. One quick note: Again, in regards to using all three crafting skills, trust me when I say the build strays far from being overpowered for the difficulty it is intended. Do you want to see a bandit clan punching their completely paralyzed and naked chief? Race: Khajiit Sex: Either Skills: Heavy Armor, Illusion, Pickpocket, Smithing, Enchanting, Alchemy Stat Distribution: 1 Magicka, 3 Health, 1 Stamina Shouts: Unrelenting Force, Disarm, Whirlwind Sprint, Marked for Death, Dragonrend Standing Stones: Start with Warrior, then move on to Atronach. Sweet build dude. Skooma dealer build. There is a 20% chance they will appear as a male Argonian, Bosmer, Khajiit, or Orc, and a 20% chance they will appear as a female Orc. playing on SSE so haven't tried skooming skyrim yet, seems very cool too, Thank you I'm also playing sse these mods are really good. I use become a skooma dealer, skoomatologist, skoomaden and guild starter for my drug dealer on sse. Added drug runners that carry contraband around skyrim (only active between Whiterun and Riften at the moment) Do you want to see Dwemer mechanisms tear each other apart while you quietly sneak away? There is plenty of space to store your product. If improperly prepared, the Skooma user will experience loss of voice, minor fits, and possibly even death. You need to be a member of THE SKY FORGE to add comments! I only ported the original mod so people who have SSE can use it. Skooma Dealer (NPC), an NPC in that faction This is a disambiguation page , a navigational aid that lists pages that would otherwise have the same name. Makes things infinitely more interesting. If you sell multiple times to the same npc they become addicted and will pay more gold. I did a skooma build a while ago and that's what I used. Time spent crafting is time spent not enjoying the game. Once your enemies are weak, join the fray and start swinging your fists. Skooma dealer build. *Worth noting is that, wtihout the unofficial patch, the Fortify Marksman potion DOES improve unarmed damage, as it applies to all combat skills, not just Archery. While traveling towards Skyrim to share their teachings with the embattled Nords, The Skooma Cat is arrested on the Skyrim border with Cyrodiil for a countless list of broken laws. Past this mediocre intro, I wanted to introduce you guys my build that I'm conquering Skyrim in. Riverside Shack Skooma Dealers' Den: I have remodeled Riverside shack as a hideout for any skooma dealer character. Extra Pockets gives us more carry room for poisons and potions, and Misdirection and Perfect Touch let us steal weapons and armor, respectively. Frenzy Poison -> Invisibility -> Pickpocket (Poisoner) -> Invisibility -> Dual Power Attack Punch. ~Ahzirr Traajijazeri. Thieves Guild pairs well with the selfish nature of the build as well as the skills focused on, and is arguably the best at creating chaos. Skooma is a narcotic made from refined moon sugar.Unlike in previous games, skooma has no negative effects, and drinking skooma will restore stamina for 25 points. Cast Invisibility (and Muffle if you don't have the Mail or muffled boots) and start taking what's yours. ; Return to the jarl with the evidence. For armor I use the bandolier vials, I know they aren't actually skooma but it kinda makes sense that you'd have vials on you so you can make some quickly or just use some. ~ M'aiq the Liar. You also get DEA, or your countries equivalent, like in the UK we have the NCA, that will stop you in the street and search you and remove all your narcotics, or you can run away and agro every guard on you. No one can stop the mad god. Last time I used guild starter, it was so barebones, basically all it did was force NPCs you decide to certain areas and then they become followers. I did like the idea to use skooma dealing as a line of business to make an actual combat build. Honestly, just have fun going around punching the daylights out of people, Frenzying your enemies, poisoning people, stealing their weapons and clothes... and your choices should manifest naturally. I still highly recommend using it to allow yourself to wear something other than a helmet while hitting the armor cap, as that opens up a lot of interesting gameplay options in headwear, or at least lets you wear a fancy hat. Go enter a room, save, and re-load. ; Report to the jarl about the presence of a skooma dealer in town. Exposing the imp stool fungus to human flesh doused in slaughterfish egg albumin causes the mushroom spores to attach to the nervous system of most humanoids, causing paralysis and interrupting most bodily functions. For armor maybe dark brotherhood or thieves guild armor? The Khajiiti warriors became Senche, but Lorkhaj stripped from them all reason. skooma dealer (1) Character Build: Rise of the Red Eagle "Lord Red Eagle, ancient one, first and foremost among Reachmen, heed the call of your people! Obviously Poisoner is important as well, as we want our poisons to be as effective as possible. Seeing the ferocity of the Khajiiti warriors, Ra'Wulfharth could not bring himself to put them to death. Some NPCs (e.g. I actually quite like this. Become A Skooma Dealer by MimiTheAlchemist Ported to SSE by MissChevus This is not my own work. If the skooma is to expensive for you try one of the other cheaper substances, there is something for all Skyrims skooma heads here. Upon realizing they are the Dragonborn, The Skooma Cat decides to take immediate advantage of their newfound gift to spread more insanity and chaos wherever they go, emboldening their powers. Frenzy spells are going to be one of our main sources of chaos and debauchery. Fixed Skooma Dealer random encounter; Version 0.7.6-New caravan-Berserker Skooma-Narzulbur Den ... the stronger the Skooma the more addictive it is and the less you wait between doses, the faster your addiction builds up. It’s possible to see as much as a 100%+ increase in unarmed damage. There isn't even a fortify unarmed potion*. Lol She'll give you the low down if you get a mammoth tusk. Nice job here. Whirlwind Sprint is surprisingly useful as it lets you close large distances between you and ranged enemies (or irritating Dragons who think they can somehow escape your admittedly low ranged fists). *This mod is not voice acted, so make sure to turn subtitles on.!!!New!!! Resistance potions are also incredibly helpful since the only source of magic resistance in this build is its choice of standing stone (with the Aetherial Crown you can optionally take Lord for an extra 25% resistance). Extract contents of the zip file into skyrim … Detailed Walkthrough [] Illegal Trade []. ... Skooma dens are sprouting up all over Skyrim. People up to level 79, animals up to level 74, and undead/mechanisms up to level 59 will be able to be affected with all the Illusion perks and dual casting- you can improve this reach if needed using fortify illusion potions, but in my experience it's not necessary. Archived. Seems to fit the build well(am guild leader of both on that character). It renders mages near useless and causes some mild damage to the digestive tract. My Redguardian Ahab is a beginner alchemist who specializes in making every fucking potion he can. We have no weapon skills or weapon enchantments, nor do we have weapons that are improved through smithing (improving gauntlets does not increase the damage they deal). Skooma Dealers are randomly encountered merchants. Poisoned is arguably the most important perk in this tree, as it will let us kill enemies or otherwise manipulate them without anyone around us noticing. What the mod does is adds a merchant or "skooma dealer" to every one of the major cities in the game, the merchants also sell things like alcohol, sleeping tree sap, lockpicks, and moon sugar. Terms of Service, © 2021 THE SKY FORGE Arcane Blacksmithing is also at least somewhat necessary to improve the Ebony Mail, but again you can choose to not use that as well. Finally, hoard Skooma by the truckload, or just consume all of it that you happen to come across- any mod that adds drug effects to Skooma is recommended but not necessary here. Calm spells are also convenient in that they allow us to pickpocket enemies who are already hostile to us. Additionally, I attempt to make all of my builds viable for Legendary difficulty, so if parts of the build feel overpowered to your taste, feel free to omit as you see fit. With the Unofficial Skyrim patch, this is limited to a fortify alchemy of 33% on 4 pieces of gear, but it's still completely necessary if playing the game on Legendary difficulty. If his back is to us, however, I personally favor knocking him down, and then jumping on his neck where the bones snap with a gratifying crunch. Additionally, Muffle and Invisibility are going to replace sneak, allowing us to get very close to people and plant poisons on them or pickpocket away their weapons and clothes. Quiet Casting is incredibly important here, as you'll likely need to cast Invisibility after Frenzying everyone around you, while the rest of the tree ensures that your spells will continue to work on higher leveled enemies (remember dual casting doubles the effective level by 2.2). The merchants will also buy your various junk. Thats actually a really good idea thank you. It also has the advantage of giving you an early boost to Smithing, which will allow you to make gauntlets you wouldn't normally find at your level. Many people dislike this armorpiece for stealthy characters due to it being both heavy armor (as stealth based characters typically use light armor or no armor) and for the issues it causes when trying to stealth around hostile enemies. *Note that these Master Illusion spells have a very large radius (250 ft) and can be used right as you enter a dungeon to affect almost everything in it. Version 1.02 changes and features - Added new drug daril. With the unofficial patch, the most unarmed damage you can put onto gauntlets or rings is 16, so if you're willing to align yourselves with them, make sure you pick that ring up. But we don't use weapons- ever. [Invisibility -> Pickpocket (Misdirection)] x Number of Enemies -> Mayhem -> Invisibility. Skooming Skyrim is a good mod. No worries, I made it much more clear now. Character Build Turnoffs - A member of the Skyforge community, Skooma Dealer, posted a discussion not long ago talking about what people do not like to see in character builds. Muffle (Apprentice) - No noise from armor for 3 minutes. The Build, We fight dirty. That said, if you've got a cure disease potion on you, don't be afraid to use it to cure Vampirism if it's something you don't personally want. Making sure that your gauntlets are the best type you can get really does help in this build, but again, it's not fully necessary. “Salve of Deft Hands” This salve reduces all friction between your hands and your target’s pockets, making you more effective at pickpocketing. I can't stop you. Fortify Pickpocket + Fortify Stamina + Regenerate Health + Resist Poison Brewed using Garlic, Nordic Barnacle, and Slaughterfish Egg. And granted, it makes more sense to poison a weapon than it does to throw poisons into people's pockets. When you encounter them, their display name will be their race. Andromeda - Unique Standing Stones of Skyrim ApachiiSkyHair Apocalypse - Magic of Skyrim Auto Unequip Ammo Arissa The Wandering Rogue Skooming Skyrim Bijin NPC's & Bijin Warmaidens Blessings - Altar Descriptions CBBE Caliente's … Paralyze + Damage Health + Lingering Damage Health Brewed using Human Flesh, Imp Stool, and Slaughterfish Egg. Improving your gauntlets does not improve their unarmed damage, so the point of smithing here is to 1. increase your armor rating for the early levels and 2. make higher tier gauntlets available at early levels. The player home mod I used was Whiterun Mansion. You’ve certainly managed to pull it off. Handle with care. M'aiq one had two spells and burned his sweetroll. You can do many things with that guild mod and hire up to 10 people I think. The pair will allow you to craft fortify alchemy gear into fortify enchanting potions, and repeat as necessary to craft the best poisons and potions you can. I find the utility of Fortify Carry Weight makes more sense, as you can just use that extra room to carry stamina potions. Finally it is worth noting that if you align with the Volkihar Vampires in Dawnguard, you can get a quest that rewards you with the Ring of the Beast. Let's talk about the Ebony Mail for a second. Steals the weapons of all nearby enemies and forces them to fight each other with fists. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Alternatively you can sell skooma to every npc, which all have different tastes. Thank you! Another mod where you can run your own skooma cartel-esque organisation is Guild Starter where you can hire people to smuggle skooma. She is reluctant to say, but can be persuaded to give up the name of her dealer: Sarthis Idren and where he can be found (the Riften Warehouse). The Dealer is a Bosmer found inside Redwater Den. I recommend using the Calm spell on Boethiah's Champion if you want some fun bonus dialogue that most people don't even know about. What I will say is that this does only seem to work as long as you're invisibile, not just sneaking, and as long as the enemy is not hostile at that moment (e.g. Of course, it is up to you and your personal style. Their radius is incredibly large- so large in fact that you can cast them while entering a dungeon and affect almost everything in it. Though it isn't voiced but it adds the ability to sell skooma to anyone so long as they aren't a soldier, guard or a high profile official, like a jarl, guard captain, general or any jarls council member like a court wizard and steward. Not particularly concerned with saving the world, The Skooma Cat is happy to take their time pursuing the dragon threat in Skyrim, though as their powers grow, The Skooma Cat's desire for chaos transforms into a desire for being the root of all chaos, and as such the dragons' presence threatens their rightful place in the world. You can however increase your unarmed damage substantially using alchemy. On enemies that are hostile, you will need to be extra careful as the Mail can give your position away if you get within melee range. While crossing over into skyrim territory he is caught by imperial watchmen who search him and arrest him for possession of skooma. They are named after the race they are presented as, such as "Orc" or "Argonian." Whether this desire to be the center of events is the direct influence of Sheogorath or other Daedric princes, or simply a cat who's had one too many skooma, The Skooma Cat's desire for change, disorder, and debauchery is constant, if not growing all the time. You could optionally also use Sanguine Rose, but only if you fight the Dremora you summon, and not for any actual assistance. :), Press J to jump to the feed. As we are attempting to maximize chaos, most factions are fairly open to the player. Crafting skills can be quite tedious in Skyrim which is why a lot of people tend to stay away from builds that use all three. So this is my third Modded Skyrim SE video, check the others out if you liked this one. Fists of Steel, which increases unarmed damage based on the base armor rating (note: not the improved armor rating) of your gauntlets, is necessary for an unarmed character, and Conditioning will save us inventory space for our potions, poisons, and skooma. Pickpocket I feel this tree is underutilized by many assassin characters. Frenzies an unsuspecting enemy to attack another, allowing you to deliver a critical punch. Alduin must be stopped, not so that order can be restored to Skyrim, but so that all order can be disrupted through The Skooma Cat's direct control. Then there are the folks who take advantage of the crafting loop exploit to create characters so powerful the game ceases to be challenging or fun. This is your main method of healing, so Physician and Benefactor will help you keep your health topped off. Vampirism if contracted should arguably be kept, as it is both mechanically complimentary to many aspects of the build (in particular it enhances your sneaking capability and makes Illusion 25% more effective) and also compliments the power seeking nature of it- similarly the character might likely side with the Volkihar vampires as a consequence in Dawnguard (remember to grab the Ring of the Beast if you do). Go talk to Ysolda. Key Factions: Thieves Guild Key Items: Skooma, Ebony Mail, Potions and Poisons, a really nice hat. Now for the other main aspects of the build: The only weapon you should ever use is The Wabbajack from Sheogorath's quest. "Deal" with Sarthis Idren, and find evidence to locate his sources. ~Sonia Vette, The Tale of Dro'Zira. Here are all the spells in the Illusion school we care about: Frenzy Spells: Fury (Novice) -> Frenzy (Adept) -> Mayhem* (Master) - Creatures and people up to level 6/14/25 will attack anyone nearby for 30/60/60 seconds. Allows you to set up a skooma dealing guild with a cool hideout hideout near whiterun. Drug Dealer is a combination of Mage Alchemist/Enchanter. Still worthwhile early on. Ravage Health + Lingring Damage Health + Weakness to Poison Brewed using Deathbell, Giant Lichen, and Skeever Tail, This hallucinogenic poison is quite rare and sought after among alchemists and thrill seekers. It should be noted however that unarmed damage from Fists of Steel only applies your gauntlets base armor rating. It is technically illegal, but unlike in other provinces Skyrim merchants will not refuse to do business with you if you possess any, and will even trade skooma directly with you. So as stated I wanna become a skooma dealer any good mods that let me sell skooma? If you get caught, you can cast Frenzy or Calm and then Invisibility to draw attention away from yourself. There is a 20% chance they will appear as a male Argonian, Bosmer, Khajiit, or Orc, and a 20% chance they will appear as a female Orc.When you encounter them, their display name will be their race.
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