Vertical hitbox is pretty good, hits above Buu rather than in front. It also is excellent for Superdash + Assist, as it's angle will also catch an opponent trying to jump out. Kid Buu’s Arm Ball is by far the best lockdown assist in the game. Misc •. Pulls him forward about half-screen. Elite for pressure and lockdown, but piss-poor in neutral. DBFZ Kid Buu No assist Midscreen combos DBFZ Kid Buu combos and mix ups KID BUU BASIC COMBO GUIDE- Dragonball FighterZ DragonBall Fighterz Kid Buu Crazy stretchy combos much awkward 3m starter 5.8 damage 3 bars solo. Wow! Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Without them, we wouldn't exist. The Fighter Kid Buu is one of the Characters in Dragon Ball FighterZ. Nonetheless, Kid Buu's Arm Ball assist is outstanding for pressure because it enables nearly every character to go for any high/low mix as well as left/right and even both if the point character has a low 2L. Everything you can cancel into either has a big gap or is punishable. An excellent air-to-air attack. At close range, will throw the Ki blast downward. Because of it's speed and how j.M messes with your air momentum, this is usually the other part of your high-low mixups. This move alone makes Kid Buu a solid choice for having on your team, as this assist will compliment pretty much any character in the game. His model is based off of his DBFZ lobby avatar, which took me a hot second to rig. GO1 landed the “No mix-up mix-up” to secure match point at 4-2. M, require the opponent's feet to be on the ground. A better move to anti-air than 2H, although it has significantly worse scaling. This move is extremely fast, and can be followed up with a super if it hits, since Buu will be teleported close to the opponent after using this. Vegeta will level 3 whenever he techs, and if he doesn't have the bars somehow for it he'll hit you with his special (QCF M) into level 1. A Tiger-Knee'd Kamehameha is better than this move in most scenarios, however this has its uses if the player wants to heal a bit and/or immediately go into Supers. Often leads to more damage than Vanish in triple stomp confirms. Movement/Canceling • Combos Buu travels down to the ground before curving up, starting and ending in the air. Kid Buu eventually makes his way to the Sacred World of the Kais, where he fights Goku (and the good version of himself) to determine the fate of the universe. He is unlocked by default, and is an antagonist of the Dragonball Series. It's frame advantage is perfect for stagger pressure. Input Damage Guard Start-Up Advantage 850 All — — Swings his antenna upward and launches the opponent. Online Interactions Not Rated by the ESRB, Cartoon Violence, Mild Language, Mild Suggestive Themes, Where to Buy 2021 Gaming Laptops with the Newest GeForce RTX 3060, RTX 3070, and RTX 3080 Video Cards, Netflix's 2021 Movie Release Lineup: New Films From Chris Hemsworth, Dwayne Johnson, and Zack Snyder Revealed, How to Earn Dragon Balls (Summon Shenron), Things Ghost of Tsushima Doesn't Tell You. Overview Adult Gohan and Kid Buu star in the latest character trailers for Dragon Ball FighterZ. Majin Buu/Quotes | Dragon Ball FighterZ Wiki | Fandom; Gotenks, Kid Buu, and Adult Gohan to be playable in DBFZ ... DBFZ Assists Guide - Gachazone; DBFZ/UI Goku - Dustloop Wiki; D Has a huge hitbox covering Kid Buu's entire body to boot, this move plays a large part in Kid Buu's bunga shenanigans. It pulls him forward far enough to completely negate the effects of reflect, and it is also one of the more damaging combo starters. A spirit bomb of all earthlings including Goku, Gohan and Vegeta was nearly not enough to defeat him. Good for catching opponents off-guard, but at most ranges 2S is still the better choice. Pretty far range for a jab. While Kazunoko assists were built to maximize combos and maintain his advantage, GO1’s GT Goku Beam and Kid Buu C Assist are both great for getting in. With a decent blockstun assist you can set up simple unreactable 50/50s, the only problem is the gap. Patch Notes • On hit, 2M and its variations can combo into themselves up to 3 times, with each version can only be used once. Smash wallbounce can be linked off of in certain corner combos. Mostly useful for the optimal corner combos or blockstring filler. If this yell hits the opponent, Kid Buu will summon a massive ki ball and and hurl it at the opponent, dealing pretty standard level 3 damage. Mediocre okizeme, 214S set-up from this is not true and is easily reflected/teched out of. His sneaky underground attacks make defense against him hard (defense in general is very minimal in DBFZ but Kid Buu in particular makes it a challenge). Very bad horizontal hitbox, basically have to be touching the opponent if they are grounded. Controls • This is your standard Kamehameha wave that is only performable in the air. DBFZ C o unter. Upon contact, regardless of whether it is on block or on hit, the ball will fly through the opponent multiple times, locking them in place, allowing for either free mix ups, or combos depending on if the ball hit or not. Kid Buu is stuck until the beam hits something or the other side of the screen, not great for zoning. Trunks 5.3% 5. This super can be used on the ground and in the air, so it make it easier to combo into than his other level 1. Adult Gohan Android 16 Android 18 Android 21 Bardock Beerus Broly Captain Ginyu Cell Frieza Goku Black Gotenks Hit Kid Buu Krillin Majin Buu Nappa Piccolo SSB Goku SSB Vegeta Super Saiyan Goku Super Saiyan Vegeta Teen Gohan Tien Shinhan Trunks … If the opponent is hit in the first part of the arc, the hitstun is increased. Kid Buu - Supreme Kai says this is the strongest buu ever. Fires a single Ki Blast across the screen. Android 21 7.9% 3. Immediate DHC (before the attack itself starts) or delay DHC (once the opponent is knocked back to the ground) is necessary for horizontal supers. Get the best of Sporcle when you Go Orange.This ad-free experience offers more features, more stats, and more fun while also helping to support Sporcle. This, like most other level 3 supers, does work as a reversal, since it has has a decent amount of invincibility on startup. If you’re anything like me, you’ve been on the wrong side of beatings given by this charming figure on a few occasions. Character Specific Info: Beerus / Hit / Goku(Black) / Android21 BEERUS- Beerus Breakdown - Dragon Ball FighterZ Tips & Tricks Beerus Combo Challenge 1-10 Beerus … This move can be used in both the air and on the ground, which makes it especially useful for continuing combos. Kid Buu has a beam assist. This move looks a little better than it really is. 236L can be used along with 236M for gimmicky high/low resets, but it's generally not worth it due to the tech options your opponent has. 5LLL is mostly only good for vanish combos. The following moves are classified special moves, read on to learn tips on how to use them effectively. Discord Full Frame Data, Click [★] for character's full frame data, • HookGangGod. Each version has some tracking, but will only hit in a certain range. This goes over all of Baby Luigi's vehicles along with textures for those as well. An easy super to demonstrate this would be Final Flash. What I do know, is that DBFZ is definitely the best fan-service fighting game we’ve ever seen, and that’s coming from someone who grew up with Dragon Ball – but still never liked it. Share your thoughts, experiences and the tales behind the art. With 6 different versions of Goku, I’m not really sure what’s the end goal! Two of KB's best tools, st. M and cr. • Find Hero. Shows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. This super covers a decent amount of the screen but doesn’t deal much damage. 1 extra beam (the second to fall) tracks the opponent. 2M, 3M have relatively the same speed, 2M tracks from Buu to just over half screen while 3M tracks from half screen to about 3/4 of the screen. Shred of mercy, Kid Buu, really fast and mobile with options at every range true... People with than 214L thanks to its deceptively large hitbox point at 4-2 of. 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